The Pattern Language Network

Taming web2.0 in Higher Education

Posts Tagged ‘game’

Eureka!, again

Posted by yishaym on October 3, 2008

On Thursday we had the 2nd practical inquiry day of the formative e-assessment group. The focus of this day was collecting case stories and identifying seed patterns (aka proto-patterns).
To get people in the right mood, we started with the Eureka! game, which we first tried in Singapore. You have to try it – it’s such great fun, and brings out the hidden truths about learning.
It’s also a great release exercise before diving into case study writing. After playing this, people loose all inhibitions, and the stories just pour out.

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“Eureka!” Sketching exercise

Posted by yishaym on August 29, 2008

One of the nice things that happened at the Singapore workshop was the introduction game we played.

Every one of us has these Eureka! moments; personal experiences were we learned something in a way that was etched into our memory. Positive, formative events of learning, the kind we wish to engender in the environments and activities we design.

To get people in the right mindset for the workshop we asked everyone to draw (scribble, sketch) one such moment. We distributed paper and markers, and instructed participants to tell the story of their Eureka! moment in images. They could use words as part of the drawing – in speech bubbles etc. – but not as a way of telling the story.

People stood up, showing their drawing, and we used that as a started for a discussion on design principles. We then hung the pictures on the walls, and handed out post-its for people to “tag” them with comments.

In fact, it was such a nice game, we thought maybe you’d want to play it too:

http://www.flickr.com/groups/eurekagame/

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