The Pattern Language Network

Taming web2.0 in Higher Education

Archive for June, 2008

EMERGE Online Event – June 23rd: Planet Session

Posted by johnrg on June 25, 2008

Had a really useful time participating in the Planet session on Monday. It was helpful to have the originators of some of the case studies available to introduce them; this helped the process of identifying similar experiences in different contexts. The discussions were quite extensive and generally helped move the project forward. Given the range, differing levels of experience and interest of the participants I think we need to schedule at least 2 online sessions to elicit patterns, the first focused on cases and the generation of key factors arising from these, and the second to revisit and sharpen these key factors into patterns.

One thing that I feel would help me in this process would be examples for each phase of the process. Currently we have some example case studies and the seed patterns that they generate. Can we create some examples for the next phases and in particular examples for specific patterns so that people can see what they are aiming to produce?

After some 4 hours or so online I was in need of a break – particularly as I was presenting in another session later on Monday. I think this gives us some things to consider when planning similar events in the future; we need to ensure that participants have enough space and time to review cases and begin the process of identifying patterns without becoming exhausted.

Overall I feel that they session was successful and that we need to arrange to meet again with those who submitted case studies to take their contributions forward.

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Emerge Conference Event: Pattern Workshop on Developing and sustaining learning communities, Jun 23rd

Posted by Janet Finlay on June 18, 2008

Planet is running an online workshop at the Emerge Online Event on 23rd June, around the theme of “Developing and sustaining learning communities“.

Education in the 21st century is increasingly based on different models to those of the past – emphasising peer-to-peer interaction, continuing and lifelong learning, and ubiquitous access. Learning communities are an essential part of making these new approaches work. But what makes learning communities successful, and what are the key methods and processes that need to be used to create and maintain them? The aim of the workshop is to look at examples of different learning communities, and attempt to identify the common features of successful practice, and how this relates to the context in which the learning takes place.

User contributed case studies are the starting point for the workshop. Each of these will be discussed in different subgroups to refine the cases and determine the key elements that led to the outcomes observed. Following this, the group as a whole will discuss the cases and begin the process of identifying the underlying design patterns. These nascent patterns will be then be refined and elaborated in other subgroups, with the aim by the end of session to have a set of candidate patterns, as well as an idea of the type of additional work and evidence needed to develop these further.

You are invited to submit case studies for the workshop. There is a form for this on the Planet wiki – register there at Case studies should be short and focused on a particular incident or experience rather than describe a whole project. Please take a few minutes to think about your experiences of learning communities and whether you have a case study that you can share with us!

Don’t forget you also need to register for the Emerge Event to take part in the workshop.
For any enquiries, please contact: Jim Hensman – or Janet Finlay –

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Pattern Workshop: Making Stuff Together, London Knowledge Lab, 7th July

Posted by yishaym on June 13, 2008

The Pattern Language Network project (Planet) is running a one day workshop at the London Knowledge Lab, 7th July, around the theme of “Making Stuff Together“.

The purpose of this workshop is to look across dramatically different contexts of learning, and identify common elements of design: forces, contextual factors, challenges and methods of solution.

In this workshop we will focus on two environments: Multi-user virtual worlds (MUVEs) and collaborative web documents. At a first glance, these appear to be as different and unrelated as two on-line environments can be. Yet both are loci for activities of shared construction. It is this quality, and this tension, which we wish to explore as a driver of learning.

The workshop will be driven by user contributed case studies. These cases will be discussed in cross disciplinary groups, through which design patterns will be extracted and elaborated and scenarios developed.

To register, or for any inquiries, please contact:

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